REVIEW: Fahrenheit
Developer: quanticdream | Publisher: Atari (Infograms) | For: PS2 (Xbox, PC)

Reviewer: Cian Ginty Fahrenheit (AKA ‘Indigo Prophecy’) strangely
starts with a ritual-like murder. Strangely, the murderer, Lucas Kane
is one of four playable characters; the others are Kane’s two NYPD
hunters and his brother.
The game does it’s best to translate the characters’ physical
and mental strains to the player vie visuals and sometimes strenuous
controller tasks — from flashbacks and lapses, to rapped controlled
button bashing.
The sanity of Kane and the others is critical, unless watched over
it can end the game. And the game goes quickly from taking the time to
having no time. There’s only a short time to choice dialogue and
actions. Rushing or thinking it out, one character’s actions can
affect the story and the game for the others.
It’s a griping epic for the mature gamer, with more then a hint of
film influence, and possibly a hint of some film-like arrogances, it
brings a whole new meaning to the words ‘action adventure’; just
don’t let the hype takeover before playing.


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