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	<title>Games Toaster &#187; E3 2005</title>
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	<link>http://gamestoaster.com</link>
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		<title>NOTE: Old content being picked up as new</title>
		<link>http://gamestoaster.com/2006/04/note-old-content-being-picked-up-as-new/</link>
		<comments>http://gamestoaster.com/2006/04/note-old-content-being-picked-up-as-new/#comments</comments>
		<pubDate>Tue, 11 Apr 2006 00:19:59 +0000</pubDate>
		<dc:creator>editor</dc:creator>
				<category><![CDATA[|]]></category>
		<category><![CDATA[BitRabbit]]></category>
		<category><![CDATA[Clarification]]></category>
		<category><![CDATA[DemonWare]]></category>
		<category><![CDATA[E3 2005]]></category>
		<category><![CDATA[Eirplay Games]]></category>
		<category><![CDATA[Frantic Games]]></category>
		<category><![CDATA[Gmedia]]></category>
		<category><![CDATA[Havok]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Meedja]]></category>
		<category><![CDATA[Nephin Games]]></category>
		<category><![CDATA[PopCap]]></category>
		<category><![CDATA[SCE Ireland]]></category>
		<category><![CDATA[StarCave]]></category>

		<guid isPermaLink="false">http://gamestoaster.com/2006/04/note-old-content-being-picked-up-as-new/</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p><em>Google News and other sites have picked up some of our old news as new. </em></p>
<p><em><strong>UPDATE: </strong>This looks like it is happening again<br />
for different reasons &#8212; on request, Google News changed the RSS news<br />
feed they use to obtain our news. The new feed is located at<br />
http://www.gamestoaster.com/games_toaster/rss.xml</em></p>
<p>In order to make our news archive more accessible, Games Toaster is<br />
currently expanding the list of categories tags on our news archive;<br />
for every new category created a new page is automatically created for<br />
the category, apparently because of this Google News and other sites<br />
have found our archived news items and listed them as current news &#8211;<br />
we apologies for any inconvenience caused. </p>
<p>The beast that is Google News picked up at least one new category &#8220;e3_2005&#8243; at <a href="http://gamestoaster.typepad.com/games_toaster/e3_2005/">/games_toaster/e3_2005/</a>, this looks to be causing the most redirects. </p>
<p>The most notable other site which has linked to our archive is the Inquirer, <a href="http://theinq.com/?article=30891">who kindly picked up our news article</a> on &#8216;<a href="http://gamestoaster.typepad.com/games_toaster/2005/05/streaming_music.html#more">Streaming music over Live may breach laws</a>&#8216;.<br />
This article was however published last May; we list the date of<br />
publication at the end of articles. We would like to extend our<br />
apologies for any inconvenience caused to the Inquirer, and their<br />
readers.</p>
<p>Before proceeding with more tags we will publish highly visible<br />
banners on this sites side panels which should be seen on any page of<br />
this site.</p>
<p class="MsoNormal"><span lang="EN-IE">This </span>clarification<br />
has been added to all recently created tags, and should appear at the top of the relevant<br />
pages.</p>
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		</item>
		<item>
		<title>A photograph of games art?</title>
		<link>http://gamestoaster.com/2005/07/a-photograph-of-games-art/</link>
		<comments>http://gamestoaster.com/2005/07/a-photograph-of-games-art/#comments</comments>
		<pubDate>Thu, 07 Jul 2005 02:22:46 +0000</pubDate>
		<dc:creator>editor</dc:creator>
				<category><![CDATA[|]]></category>
		<category><![CDATA[E3 2005]]></category>
		<category><![CDATA[Photos]]></category>

		<guid isPermaLink="false">http://gamestoaster.com/2005/07/a-photograph-of-games-art/</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p><em>Games Toaster</em> just thought we might as well share<span style="font-size: 12pt; font-family: &quot;Times New Roman&quot;;" lang="EN-IE">&nbsp;</span> this piece of games-related art we spotted while in LA for <a href="http://en.wikipedia.org/wiki/E3">E3</a>, and this wasn&#8217;t in the <a href="http://en.wikipedia.org/wiki/Los_Angeles_Convention_Center">LACC</a>, or <a href="http://www.lacma.org/">LACMA</a>, but on Venice Beach:&nbsp; </p>
</p>
<p><a href="http://gamestoaster.typepad.com/photos/uncategorized/dsc00624_2.jpg"><img src="download_export2_files/dsc00624_2.jpg" title="Dsc00624_2" alt="Dsc00624_2" border="0" height="344" width="460"/></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Our Gamedevelopers.ie E3 article</title>
		<link>http://gamestoaster.com/2005/07/our-gamedevelopersie-e3-article/</link>
		<comments>http://gamestoaster.com/2005/07/our-gamedevelopersie-e3-article/#comments</comments>
		<pubDate>Sun, 03 Jul 2005 22:39:53 +0000</pubDate>
		<dc:creator>editor</dc:creator>
				<category><![CDATA[|]]></category>
		<category><![CDATA[DemonWare]]></category>
		<category><![CDATA[Dev]]></category>
		<category><![CDATA[E3 2005]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Havok]]></category>
		<category><![CDATA[Nephin Games]]></category>
		<category><![CDATA[SCE Ireland]]></category>
		<category><![CDATA[StarCave]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://gamestoaster.com/2005/07/our-gamedevelopersie-e3-article/</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p><img alt="1234_e3_1" title="1234_e3_1" src="download_export2_files/1234_e3_1.jpg" style="margin: 0px 5px 5px 0px; float: left; width: 256px; height: 101px;" border="0"/>We should have mention this before &#8211; <em>Games Toaster</em>&#8217;s article on E3, with a focus on the activities of Irish companies, <a href="http://www.gamedevelopers.ie/features/viewfeature.php?article=127">was published on Gd.ie</a> some time ago:</p>
<p>When half of the US film industry is on the other side of the world,<br />
the games industry invades Los Angeles for their own version of the<br />
Cannes Film Festival, the Electronic Entertainment Expo, or E3.<br />
According to the organizers, over 70,000 people attended this year&#8217;s<br />
expo.</p>
<p><img alt="127_features" title="127_features" src="download_export2_files/127_features.jpg" border="0"/></p>
<p><strong>What&#8217;s coming?</strong><br />Monday started the week off<br />
with a bang; Sony Computer Entertainment&#8217;s pre-E3 press conference<br />
was always expected to reveal the new PlayStation console, what was<br />
delivered just wasn&#8217;t expected. Graphics, planned specifications, and<br />
claimed performance for the PS3 overshadowed Microsoft&#8217;s Xbox 360,<br />
and Nintendo&#8217;s Revolution, as the talk-of-the-show for the remainder<br />
of the week. Although deep scepticism clouded many minds, it was mostly<br />
of those who had not seen the PS3 footage.</p>
<p>At the event, Sony showed in-game videos of near modern film CGI,<br />
apparently recorded from PS3-like architecture. Two were highlighted as<br />
running in real time, one of which was a version of EA&#8217;s &#8216;Fight<br />
Night&#8217;, where the impact of a punch on one boxer&#8217;s face showed<br />
ripples through his face, as well as showing detailed facial<br />
expressions, such as fear and rage.</p>
<p>Other eyebrow raisers were &#8216;Eyedentify&#8217; &#8211; using Eyetoy to put<br />
the player into the game; &#8216;MotorStorm&#8217; &#8211; crazy car and bike race<br />
through a mud filled track; &#8216;Formula 1&#8242;, and &#8216;The Getaway&#8217;<br />
(screen test) &#8211; both just looking stunning, F1 with the addition of<br />
stunning crashes, and &#8216;KillZone&#8217; &#8211; with such an amount of detail,<br />
cries of &#8216;render&#8217; and &#8216;fake&#8217; can still be heard on internet<br />
forums. Although later in the week there was somewhat impressive 360<br />
games running on the show floor, and behind close doors, the 360 is at<br />
this point outclassed by the PS3.</p>
<p>On the matter of the PS3 videos, while also referring to the running<br />
Xbox 360 games at E3 (on development kits), Michel Cassius, Senior<br />
Director Xbox Platform  Marketing in Europe said, &#8220;it&#8217;s not<br />
about fancy technical demos that we could have done years ago, we can<br />
do that, we can (do) technical demos. That&#8217;s no problem. We can do<br />
nice videos &#8212; anybody can do that&#8221;, adding that &#8220;Not everyone can<br />
have games, real stuff, happening&#8221;.</p>
<p>But it wasn&#8217;t just at the cores of the consoles where the PS3<br />
topped the 360, it boasts connectivity to seven wireless controllers<br />
out-of-the-box using Bluetooth to 360&#8217;s four, and support for up to<br />
two high definition televisions to 360&#8217;s one (but how many people<br />
have even one HDTV?).</p>
<p>Behind closed doors at the EA stand, the company was again showing<br />
some of the most mind-denting next generation games, at least<br />
graphically speaking. This time is was Xbox 360 titles, besides a<br />
&#8216;Need for Speed&#8217; game, all were sports titles. The next generation<br />
part? From the blades of grass in the Tiger Woods game, to the detail<br />
of stadiums, clothing, players&#8217; faces, and in some cases the detail<br />
of the audience.</p>
<p><img alt="127_features1" title="127_features1" src="download_export2_files/127_features1.jpg" border="0"/></p>
<p>Nintendo released their own unexpected surprise, saying that their<br />
entire back catalogue would be made available for download on their<br />
sleek Revolution console, the prototype shown was not much larger then<br />
three CD cases, however the lack of specifications posed the question<br />
were Nintendo really in the &#8216;next generation&#8217; race.</p>
<p><strong>This generation</strong><br />Whatever about the next<br />
generation, &#8216;Black&#8217; was one of the games that showed there is still<br />
much life in the current systems. The PS2 and Xbox first person<br />
shooter, by the now EA-owned developer Criterion, looks set to<br />
translate their Burnout formula to the shooter genre. It is set for<br />
release in February 2006.</p>
<p>Besides the Revolution, and their minuscule redesigned GBA, Nintendo<br />
looks to have a repeat of the Pokémon craze on their hands with<br />
Nintendog for their handheld DS system. In all practicalities, it&#8217;s<br />
an advance version of Tamagotchi where the player looks after their<br />
virtual pet, and just another use for the DS&#8217;s touch screen (petting<br />
virtual dogs).</p>
<p>The Movies, Lionhead&#8217;s slightly the Sims-look-alike simulator, is<br />
turning out to be quite complex. From hiring actors, dealing with their<br />
problems (weight, relationships, addictions), building studio lots, to<br />
actually making a film, and saving it. Having a hit or not, depends on<br />
originality, profits, current events and popular culture of the day &#8211;<br />
the in-game timeline goes from the 1920s to the present year.</p>
<p><strong>Irish Presence</strong><br />The Irish presence was for the<br />
most part contained in the private meeting rooms of the Kentia hall,<br />
hidden away under the main South Hall. Havok had their own rooms, while<br />
Enterprise Ireland housed DemonWare, Nephin Games, and Starcave<br />
Studios. DemonWare replaced their GDC limo with an open-top bus<br />
rambling around the outskirts of the LA Conference Centre.</p>
<p>Thursday night saw Sony Computer Entertainment Ireland hosting their<br />
&#8216;Irish Dinner&#8217; at a restaurant on Sunset Boulevard for the second<br />
year running. The event moved from last year&#8217;s packed (cramped)<br />
one-long-table affair, to just across and down the strip to a more<br />
spacious venue for an even greater crowd, again a mixture of<br />
competitors, publishers, developers, middleware providers, retailers,<br />
distributors, and journalists &#8212; from Microsoft, and EA, to Gamestop,<br />
Smyths, Xtra-vision, to the Star and the Evening Herald.</p>
<p>Havok, as well as having over 50 games on the show floor using their<br />
technology including &#8216;Age of Empires III&#8217;, &#8216;Perfect Dark Zero&#8217;,<br />
&#8216;Destroy all Humans&#8217;, and &#8216;Rainbow Six: Lockdown&#8217;, the middleware<br />
company confirmed their support for the PS3, stating they will optimize<br />
their products for the new console. In a release at the start of E3,<br />
Jeff Yates of Havok said, &#8220;We realize that game developers are facing<br />
an enormous challenge to keep up with player expectations, while trying<br />
to manage the transition to next generation multi-core game platforms.<br />
Havok products reduce the risk and costs game developers are facing, by<br />
offering production-tested, cross-platform solutions that free up the<br />
creative talents of game developers, while taking advantage of the<br />
unique power of new game systems&#8221;.</p>
<p>Nephin Games&#8217; Alan Duggan told us that for them GDC was about<br />
publishers and distributors, while E3 had a lot more to do with<br />
licensing of brands, &#8220;some distribution partners, but primarily the<br />
focus has been on brand owners&#8221;. &#8220;We&#8217;ve had a brilliant week&#8221;.<br />
&#8220;We&#8217;re combining two hot topics at the moment, which is mobile<br />
gaming and mobile marketing&#8221;, Duggan said, the mixture is &#8220;putting<br />
us in a sweet spot at the moment&#8221;. On their future games, &#8220;With out<br />
giving too much away&#8221;, after their recent Kickboxing game more<br />
fighting games are lined up, along with a racing game.</p>
<p>Keith Killilea of the Galway-based Star Cave Studios was &#8211; as he was<br />
at GDC &#8211; busy with publisher meetings, &#8220;We&#8217;ve pretty much talked to<br />
every publisher,&#8221; Killilea said, sounding somewhat exhausted &#8211; it was<br />
Friday and the first warning to leave the conference centre had sounded<br />
over the intercom. Star Cave recently acquired three indie studios,<br />
Staridia in Brazil, Cellien in the US, and Single Cell in Australia,<br />
all three of the studios were at E3 with Starcave. The company has kept<br />
most of the staff, and currently have two first person shooters in<br />
development, &#8216;Illumina&#8217; and &#8216;Terra: Formations&#8217; both using the Torque<br />
game engine. Formations will feature RTS elements.</p>
<p>With 12 employees currently on the payroll, they plan to expand to<br />
20/25 in the next few months. &#8220;Most of the new crew coming on board<br />
will be going to Galway&#8221;, explained Killilea, &#8220;there&#8217;s a lot of<br />
Irish guys and girls abroad&#8221; who want to move back to Ireland. &#8220;A<br />
year ago Star Cave Studios was only a dream&#8221;, he said, while on the<br />
subject of games development in Ireland he ambitiously states, &#8220;We&#8217;re<br />
going to be no. 1&#8243;.</p>
<p>On the Irish games industry and government support, Killilea said<br />
that Enterprise Ireland &#8220;are doing some great things, but we still<br />
need for the government to allow Enterprise Ireland to help us out<br />
more&#8221;.</p>
<p>Star Cave&#8217;s flagship game is titled &#8216;the 14 Tribes&#8217; and is<br />
based on the mythical Ireland of the folklore character Cuchulainn. As<br />
an action-adventure game for PC and Xbox, it should include leprechauns<br />
in some form or another, &#8220;it&#8217;s not based in Galway, but it includes<br />
the 14 tribes of Galway&#8221;.</p>
<p>Closing time at 4pm on Friday hits in a strange way. A mixture of<br />
sadness as they start to role the carpet off the floor, relief that the<br />
madness is over for another year, the dread of going headlong into LA<br />
rush-hour traffic (even for those who weren&#8217;t driving), and the<br />
anticipation of a year&#8217;s release of games, and at least one console<br />
launch. If E3 2004 was &#8216;the year of the sequels&#8217; then E3 2005 was<br />
&#8216;the year of the next generation consoles.&#8217;</p>
<p><strong>Author&#8217;s Bio:</strong> Cian Ginty is the editor of the Irish computer games website <a href="http://gamestoaster.com/"><em>Games Toaster</em></a> and former editor of <a href="http://gamire.com/">Gamire.com</a>. He can be contacted at <a href="mailto:cian.ginty@gamestoaster.com">cian.ginty@gamestoaster.com</a>. </p>
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		<title>Xbox 360: Streaming music over Live may breach laws</title>
		<link>http://gamestoaster.com/2005/05/xbox-360-streaming-music-over-live-may-breach-laws/</link>
		<comments>http://gamestoaster.com/2005/05/xbox-360-streaming-music-over-live-may-breach-laws/#comments</comments>
		<pubDate>Tue, 24 May 2005 23:37:26 +0000</pubDate>
		<dc:creator>editor</dc:creator>
				<category><![CDATA[|]]></category>
		<category><![CDATA[E3 2005]]></category>
		<category><![CDATA[Legal]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox in Ireland]]></category>

		<guid isPermaLink="false">http://gamestoaster.com/2005/05/xbox-360-streaming-music-over-live-may-breach-laws/</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p>At E3 last week <em>Games Toaster</em> was shown an Xbox Live<br />
demonstration which showed the planned function of allowing users to<br />
stream their music over Live to other players while playing multiplayer<br />
games.</p>
<p>The streamed music could come directly from the senders digital<br />
music player or PC, it would be heard by other 360 Live players, but<br />
would not be saved on the receiver&#8217;s consoles. At the demo <em>Games Toaster</em> was assured this would not breach any copyright or broadcast law, because the music would not be saved.</p>
<p>However, when we contacted the Irish Music Rights Organisation<br />
(IMRO), while stressing his comments were not a legal opinion, Brendan<br />
Griffin Director of Finance  Broadcast Licensing at the IRMO told<br />
us &#8220;My initial reaction is yes&#8221;, and unlike Microsoft stance at E3<br />
saying it just like playing music to your friends, the IRMO added<br />
&#8220;playing music over the net between individuals is a public<br />
performance of the work and usage would have to be licensed. It would<br />
not be like playing music in your home&#8221;.</p>
<p>&#8220;Now who picks up the tab for this streaming is another matter<br />
altogether &#8212; It would be probably be the content provider&#8221; Griffin<br />
commented, before once more stressing &#8220;again this is not a legal<br />
opinion&#8221;. And whether the content provider is Microsoft or the users<br />
who would possible make copyrighted music available is a most likely<br />
also another matter.&nbsp; &nbsp;&nbsp; </p>
<p>In reply, Orla Sheridan, Home and Entertainments Division Sales<br />
Manager Microsoft Ireland said, &#8220;We are currently soliciting legal<br />
advice from specific markets, but are confident that no royalties would<br />
be due in the Irish market&#8221;.</p>
<p>Live could possibly be seen as the music-streaming-equivalent of web<br />
torrents, not providing the content, but a means of distribution. Even<br />
if royalties organisation, such as the IMRO, ignored Live at first, if<br />
Microsoft was to grow the format to their ambitious targets could the<br />
music industry afford to ignore the issue</p>
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		<title>Eurogamer.net slams Xbox 360 plans and marketing jargon</title>
		<link>http://gamestoaster.com/2005/05/eurogamernet-slams-xbox-360-plans-and-marketing-jargon/</link>
		<comments>http://gamestoaster.com/2005/05/eurogamernet-slams-xbox-360-plans-and-marketing-jargon/#comments</comments>
		<pubDate>Wed, 18 May 2005 09:00:48 +0000</pubDate>
		<dc:creator>editor</dc:creator>
				<category><![CDATA[|]]></category>
		<category><![CDATA[E3 2005]]></category>
		<category><![CDATA[Media]]></category>

		<guid isPermaLink="false">http://gamestoaster.com/2005/05/eurogamernet-slams-xbox-360-plans-and-marketing-jargon/</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p><img src="download_export2_files/image002.jpg" title="Image002" alt="Image002" style="margin: 0px 0px 5px 5px; float: right;" border="0"/>Eurogamer,<br />
the site who claim to be the most popular multi-format computer games<br />
site in the UK, have criticized Microsoft&#8217;s 360 plans, saying they<br />
were lacking, and labeling most of the was said at the Xbox press<br />
conference last night as rubbish.</p>
<p>Their article &#8216;<a href="http://www.eurogamer.net/article.php?article_id=59135">Xbox 360 fails to convince in LA</a>&#8216;<br />
goes into territory most games journalists and publications &#8212; even<br />
professionals &#8212; would never dare to venture into, in what is seen as<br />
a heavily PR-controlled media sector.</p>
<p>In at least some hardcore gaming circles in Ireland and the UK,<br />
Eurogamer are highly respected and trusted, their sister business<br />
orientated site GamesIndustry.biz have similar respect within the games<br />
industry worldwide.<span style="font-size: 12pt;"><o :p></o></span></p>
<p>The article mainly centers on Microsoft comments such as &#8220;gateway to<br />
gaming Zen&#8221;, and &#8220;beyond real&#8221;, and tries to knock MS&#8217;s plans to hugely<br />
expand the Xbox&#8217;s users base. Eurogamer&#8217;s stance to a growing<br />
trying-to-be-cool image coming from the Xbox team isn&#8217;t that different<br />
from the reaction of gamers to the 360&#8217;s MTV launch program, as evident<br />
on <a href="http://www.boards.ie/vbulletin/showthread.php?t=255698">this thread</a><a href="http://www.boards.ie/vbulletin/showthread.php?t=255698"> on </a><a href="http://www.boards.ie/vbulletin/showthread.php?t=255698">boards.ie</a>. </p>
<p>The artical prompted a writer for an Xbox-only website to state on a<br />
online industry forum that it was the &#8220;most bias, and unprofessional<br />
article I have ever read on a site&#8221; of such a size, saying that &#8220;It&#8217;s<br />
unbelievable&#8230; and that&#8217;s not from an Xbox site perspective, that&#8217;s<br />
just plain down shoddy and unprofessional journalism&#8221;.</p>
<p>Meanwhile, GamesIndustry.biz&#8217;s approach to the same issue is quite simply &#8216;<a href="http://www.gamesindustry.biz/content_page.php?aid=8834">Xbox 360 is outgunned and outclassed by Sony&#8217;s PS3</a>&#8216;, with Rob Fahey, the editor<em>&nbsp;</em>of<br />
the site, saying &#8220;I don&#8217;t want to beat on Microsoft too hard, because<br />
ultimately there are still quite a few Xbox 360 games I&#8217;m looking<br />
forward to; but it&#8217;s hard not to feel that suddenly, Microsoft&#8217;s hip<br />
lingo and celebrity endorsements seem to ring very hollow:. but Sony<br />
seemed to feel that its new console spoke for itself. It didn&#8217;t need<br />
celebrity endorsements, or senior executives trying to be &#8220;down with<br />
the kids&#8221; &#8211; thank god..&#8221;</p>
]]></content:encoded>
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		<title>E3 2005: Revolution?</title>
		<link>http://gamestoaster.com/2005/05/e3-2005-revolution/</link>
		<comments>http://gamestoaster.com/2005/05/e3-2005-revolution/#comments</comments>
		<pubDate>Wed, 18 May 2005 07:02:58 +0000</pubDate>
		<dc:creator>editor</dc:creator>
				<category><![CDATA[Previews]]></category>
		<category><![CDATA[|]]></category>
		<category><![CDATA[E3 2005]]></category>
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		<category><![CDATA[Nintendo]]></category>

		<guid isPermaLink="false">http://gamestoaster.com/2005/05/e3-2005-revolution/</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://gamestoaster.typepad.com/photos/uncategorized/e3_revo_a_0515.jpg"><img alt="E3_revo_a_0515" title="E3_revo_a_0515" src="download_export2_files/e3_revo_a_0515.jpg" style="margin: 0px 5px 5px 0px; float: left;" border="0" height="217" width="300"/></a></strong><strong>Cian Ginty in Los Angeles, CA.</strong><br />
At Nintendo&#8217;s pre-E3 press conference this morning the company<br />
brought a whole new meaning to the phrase &#8216;backward compatibility&#8217;,<br />
showing a prototype of their next home console, the Revolution, they<br />
said it would allow for download of some games released up to 20 years<br />
ago, including games from the N64, SNES, and NES &#8212; as well as<br />
compatibility with GameCube disks. </p>
<p>The 12cm disk drive will be a slot, not a tray, and a<br />
&#8220;self-contained attachment&#8221; will allow for the use of DVD films and<br />
other content. With 512mb flash memory, and a SD memory card port for<br />
storage. Built-in Wi-Fi will allow for online and DS connectivity. </p>
<p>Controllers &#8212; like the 360 and PS3 &#8212; will be wireless, and the<br />
console will host two USB 2.0 ports. The publisher is claiming the<br />
controllers will be somewhat ground-breaking,<br />
but did not elaborate on such. </p>
<p>Square-Enix is, according to Nintendo, working on a &#8220;WiFi game&#8221; of<br />
Final Fantasy for the new console, with Metroid 3 and Nintendo&#8217;s other<br />
&#8217;stars&#8217; also lined up for the Revolution.</p>
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		<title>E3 2005: Resizing the GBA, again</title>
		<link>http://gamestoaster.com/2005/05/e3-2005-resizing-the-gba-again/</link>
		<comments>http://gamestoaster.com/2005/05/e3-2005-resizing-the-gba-again/#comments</comments>
		<pubDate>Wed, 18 May 2005 06:40:53 +0000</pubDate>
		<dc:creator>editor</dc:creator>
				<category><![CDATA[Previews]]></category>
		<category><![CDATA[|]]></category>
		<category><![CDATA[E3 2005]]></category>
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		<category><![CDATA[Nintendo]]></category>

		<guid isPermaLink="false">http://gamestoaster.com/2005/05/e3-2005-resizing-the-gba-again/</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamestoaster.typepad.com/photos/uncategorized/gbatiny.jpg"><img alt="Gbatiny" title="Gbatiny" src="download_export2_files/gbatiny.jpg" style="margin: 0px 0px 5px 5px; float: right;" border="0" height="200" width="300"/></a><strong>Cian Ginty, in</strong><strong> Los Angeles, CA;</strong> Nintendo has become infamous for repacking old software and<br />
hardware &#8211; with the latter normally with slight design changes &#8211; and usually<br />
selling them again by the bucket load. The company has now redesigned the<br />
Game Boy Advance, making it yet again smaller. </p>
<p>Although they made it clear this<br />
is not the GBA&#8217;s successor, the announcement was made early this morning at<br />
their yearly pre-E3 press conference at the Hollywood and <st1 :place u1:st="on"></st1>Highland<br />
center on <st1 :address w:st="on"></st1>Hollywood Boulevard.<br />
<o :p></o></p>
<p>The third GBA revamp, the <em>Game Boy Micro, </em>will see the handheld<br />
console shrink to 4&#8243; wide, 2&#8243; tall, and 0.7 thick, according to the company<br />
weighting around the same as 80 paper clips, or 2.8 ounces. Sporting a backlit<br />
2&#8243; screen, it&#8217;s virtually the same insides.</p>
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		<title>E3 2005: More on Xbox 360</title>
		<link>http://gamestoaster.com/2005/05/e3-2005-more-on-xbox-360/</link>
		<comments>http://gamestoaster.com/2005/05/e3-2005-more-on-xbox-360/#comments</comments>
		<pubDate>Tue, 17 May 2005 13:26:34 +0000</pubDate>
		<dc:creator>editor</dc:creator>
				<category><![CDATA[Previews]]></category>
		<category><![CDATA[|]]></category>
		<category><![CDATA[E3 2005]]></category>
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		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://gamestoaster.com/2005/05/e3-2005-more-on-xbox-360/</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[</p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;">
</p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: 9pt; color: black; font-family: Verdana;">Further to the <a href="http://gamestoaster.typepad.com/games_toaster/2005/05/xbox_360_offici.html">main reveling</a><br />
on the 360 early last Friday morning, at the pre-E3 Xbox event it was<br />
confirmed that the console will be backward compatible, and will launch<br />
at the same time in Europe, North American, and Japan, although it&#8217;s<br />
still sometime before the end of the year.</span></p></p>
]]></content:encoded>
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		<title>E3 2005: PlayStation 3</title>
		<link>http://gamestoaster.com/2005/05/e3-2005-playstation-3/</link>
		<comments>http://gamestoaster.com/2005/05/e3-2005-playstation-3/#comments</comments>
		<pubDate>Tue, 17 May 2005 11:25:12 +0000</pubDate>
		<dc:creator>editor</dc:creator>
				<category><![CDATA[|]]></category>
		<category><![CDATA[E3 2005]]></category>
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		<category><![CDATA[PlayStation]]></category>

		<guid isPermaLink="false">http://gamestoaster.com/2005/05/e3-2005-playstation-3/</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamestoaster.typepad.com/photos/uncategorized/ps3.JPG"><img class="image-full" title="Ps3" alt="Ps3" src="download_export2_files/ps3.JPG" border="0"/></a> </p>
</p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span face="Times New Roman"><a href="mailto:cian.ginty@gamestoaster.com"><strong>Cian Ginty</strong></a><strong>, Los Angeles, CA.</strong> </span><span face="Times New Roman">Just<br />
hours ago Sony revealed their upcoming PlayStation 3 console at their<br />
pre-E3 press conference outside LA at the Sony Pictures Studios in<br />
Culver City. On the outside the console comes in three colours, white,<br />
silver, and black, it&#8217;s has convex sides &#8211; the opposite of Microsoft&#8217;s<br />
concaved Xbox 360. </span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span face="Times New Roman">The PS3 is set to launch in spring 2006, although we have no confirmed European date at this moment. </span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;">
<p class="MsoNormal" style="margin: 0in 0in 0pt;">
<p class="MsoNormal" style="margin: 0in 0in 0pt;">
<p class="MsoNormal" style="margin: 0in 0in 0pt;">
<p class="MsoNormal" style="margin: 0in 0in 0pt;">
<p class="MsoNormal" style="margin: 0in 0in 0pt;">
<p class="MsoNormal" style="margin: 0in 0in 0pt;">
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span face="Times New Roman">Game screen shots running on the PS3 cell-based system can be found <a href="http://gamestoaster.typepad.com/photos/ps3_game_screens_shots/index.html">here</a>, while photographs of the launch press conference are <a href="http://gamestoaster.typepad.com/photos/sony_e3_2005/">here</a>, and images of the console here. </span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;">
<p class="MsoNormal" style="margin: 0in 0in 0pt;">Games which were on<br />
show include Eyedentify (SCEJ), Devil May Cry 4 (Capcom),MotorStorm<br />
(Evolution Studio), KillZone (Guerrilla)l, Gundam (Bandai), WarHawk<br />
(Incognito), I-8 (Insomniac), NioH (Koei), Formula 1 (LiverPool<br />
Studio), Tekken (Namco), Heavenly Sword (Ninja Theory), Vision GT<br />
(Polyphony Digital Inc), Fifth Phantom Saga (Sega), Getaway {Screen<br />
Test} (Team Soho), and Killing Day (Ubisoft).</p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;">
<p class="MsoNormal" style="margin: 0in 0in 0pt;">The cell processor<br />
was touted as a mini-supercomputer which for the first time brings the<br />
graphics seen in modern film CGI to real-time game play.&nbsp; Sony<br />
claims the PS3 will be twice as quick as Microsoft&#8217;s Xbox 360 which<br />
will launch before Christmas. </p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;">The console will be<br />
backward compatible, and &#8211; as known for some time &#8211; the new Blu-ray<br />
disk format will be use; the drive will also be able to read most CD<br />
formats since CD-ROM. </p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;">
<p class="MsoNormal" style="margin: 0in 0in 0pt;">Up to seven<br />
controllers can connect to one console vie the Bluetooth wireless<br />
standard. And the console can connect to a PSP vie WiFi. It&#8217;ll have<br />
six USB (2.0) ports, four at the front and two to the rear, and will<br />
also feature Memory Stick and CompactFlash slots. Full system specs are<br />
here.</p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;">
<p class="MsoNormal" style="margin: 0in 0in 0pt;">&#8220;SCEI has<br />
continuously brought innovation to the world of computer entertainment,<br />
such as real-time 3D computer graphics on PlayStation and the world&#8217;s<br />
first 128 bit processor Emotion Engine (EE) for PlayStation 2&#8243; said<br />
Ken Kutaragi, President and CEO, Sony Computer Entertainment Inc,<br />
&#8220;Empowered by the Cell processor with super computer like<br />
performance, a new age of PlayStation 3 is about to begin.&nbsp;<br />
Together with content creators from all over the world, SCEI will<br />
accelerate the arrival of a new era in computer entertainment.&#8221;</p>
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		<title>E3 2005 PHOTOS: Sony press conference</title>
		<link>http://gamestoaster.com/2005/05/e3-2005-photos-sony-press-conference/</link>
		<comments>http://gamestoaster.com/2005/05/e3-2005-photos-sony-press-conference/#comments</comments>
		<pubDate>Tue, 17 May 2005 10:53:36 +0000</pubDate>
		<dc:creator>editor</dc:creator>
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]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamestoaster.typepad.com/photos/uncategorized/untitled.JPG"><img class="image-full" title="Untitled" alt="Untitled" src="download_export2_files/untitled.JPG" border="0"/></a></p>
<p><strong>MORE&gt;</strong> <a href="http://gamestoaster.typepad.com/photos/sony_e3_2005/">http://gamestoaster.typepad.com/photos/sony_e3_2005/</a></p>
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